When I was studying art in the 1990’s I saw that video art had already been accepted, and I asked myself, what’s next? And it was obvious; computers. So I started learning using computers to make art and I have continued exploring pretty much every new wave of computer arts and game technology since then, but always combining it with physical things, installation, sculpture, performance, drawing, music...
— Egill Sæbjörnsson

Egill Sæbjörnsson is a visual artist, musician, and architecture interventionist born in 1973 in Iceland and currently based in Berlin. He has been making artworks that bring together 3D environments, digital projections, technology, and sound since the 1990s. These range from small intimate installations in museum and gallery settings to larger-scale permanent architectural installations. Sæbjörnsson conceives his work as a technological continuation of painting and sculpture, exploring the space between the virtual and physical. His work is playful and humorous but always probes deeper ontological and philosophical questions. Sæbjörnsson gives regular performance lectures in which he explores the theoretical underpinnings of his practice. Sæbjörnsson’s works have been exhibited in The Martin Gropius Bau, Royal Academy of Art London, PS1 MoMA New York, The Watermill Center, Museum of Modern Art Sydney, Museum of Contemporary Art Seoul, Galleria Nazionale d’Arte Moderna e Contemporanea Roma, The Hamburger Bahnhof Berlin, Frankfurter Kunstverein, Amos Rex Museum, Moderna Museet Stockholm, Oi Futuro Rio de Janeiro, Biennale Dakar, and The National Gallery of Prague. He represented Iceland at The 57th Biennale Arte in Venice, and in 2019 he was nominated for the Ars Fennica Art Prize in Finland.